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Technical Artist in Lucid Reality Labs

Posted more than 30 days ago

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Lucid Reality Labs

Lucid Reality Labs

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More than 5 years
Kyiv
Intermediate
Full-time work
At the moment we are looking for a Technical Artist, who will use their knowledge of programming and art to integrate Lucid reality Labs 3D Art and Animation visual content into our VR, XR and AR projects, with a primary focus on the Unity Engine:  Responsibilities:Liaising between heads of programming and design teamsResearching and developing technical tools for a projectCreating and editing shaders (HLSL, Shader Graph, Amplify) Supporting artists and engineers in the 3D art pipelineAssisting

At the moment we are looking for a Technical Artist, who will use their knowledge of programming and art to integrate Lucid reality Labs 3D Art and Animation visual content into our VR, XR and AR projects, with a primary focus on the Unity Engine:

 

 

Responsibilities:

  • Liaising between heads of programming and design teams
  • Researching and developing technical tools for a project
  • Creating and editing shaders (HLSL, Shader Graph, Amplify) 
  • Supporting artists and engineers in the 3D art pipeline
  • Assisting in asset performance and validation
  • Solving complex technical issues during development
  • Deciding on what software and tools are required for production
  • Developing and maintaining resources and pipelines along with programmers
  • Porting finished art to the game engine
  • Ensuring final art runs to full visual fidelity
  • Working within the limits of the game engine, curating file sizes, polygon counts and loading speeds
  • Enforcing standards as outlined by heads of departments
  • Developing tools to support production pipeline
  • Setting up character animations and controllers
  • Optimizing environments and establishing physics barriers
  • Creating realtime and baked lighting setups 
  • Researching and overseeing the implementation of rendering techniques
  • Developing performance of frame rate and memory
  • Building navigation data and colliders for complex scenes
  • Monitoring the performance of the application
  • Maintaining technical documentation


Requirements:

  • High attention to detail.
  • Excellent communication skills.
  • Experience with Unity’s Particle System and/or VFX Graph
  • A strong portfolio or demo reel.
  • Solid understanding of art and animation pipelines.
  • Strong knowledge of Unity Engine and Rendering pipelines Unity provides. Experience in creating custom RPs is a big plus.
  • Setting up workflows of art production
  • Familiarity with game systems and the game development process.
  • Scripting skills - C#
  • Good proficiency with Unity’s NavMesh system
  • Familiarity with the Unreal Engine a Bonus

 

Soft Skills:

  • Strong mechanical aptitude
  • Spatial awareness and attention to detail
  • Ability to look up and understand technical data
  • Critical thinking and strong reasoning skills
  • Strong collaboration and communication skills.
     

Technologies: Primarily Unity Game Engine, Unreal Engine Knowledge a bonus.

 

What we offer:

  • 24 working days paid vacation, 7 days sick leave, and public holidays;
  • Flexible working hours of remote work;
  • Open-minded and outside-the-box ideas embodied in life;
  • Award-winning and diverse team to grow together;
  • Access to XR technologies;
  • Minimum bureaucracy and a great working environment.
More than 5 years
Kyiv
Intermediate
Full-time work
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