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UI/UX Designer (Unannounced Shooter Game) in Plarium

Posted more than 30 days ago

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Plarium

Plarium

0
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Without experience
Kyiv

Translated by Google

You can work from an office in Lviv or remotely on the territory of Ukraine.Game Design Department is responsible for forming the concepts of in-game functionalities, creating balance, UI, UX and documentation.< /p>You will be a part of the UI/UX design team responsible for the creation of interactive prototypes and the game interface of our new project - an unannounced multi-platform third-person shooter in a realistic setting with innovative gameplay. This is a large and ambitious project from

You can work from an office in Lviv or remotely on the territory of Ukraine.

Game Design Department is responsible for forming the concepts of in-game functionalities, creating balance, UI, UX and documentation.< /p>

You will be a part of the UI/UX design team responsible for the creation of interactive prototypes and the game interface of our new project - an unannounced multi-platform third-person shooter in a realistic setting with innovative gameplay. This is a large and ambitious project from a technical point of view, as well as at the level of graphics and game design.

You will

  • design new and improve existing game interfaces for mobile platforms;
  • develop UI, UX and interactive prototypes of game interfaces;
  • create, maintain and develop the visual component of the project and its flow;
  • communicate with game design and development teams to identify opportunities and limitations during design;
  • create and maintain supporting documentation;
  • test pre- and post-release versions of the project.

We expect you
  • h3>
    • 3+ years of experience as a UI/UX designer;
    • availability in the portfolio of examples of completed commercial projects;
    • ability to design interaction interfaces;
    • >
    • confident command of Figma;
    • ability to work with guidelines;
    • ability to draw interface elements;
    • understanding of the basics of composition and ease of use of interfaces;
    • >
    • skills of presenting and visualizing your ideas to stakeholders.

    It will be an advantage

    • basic knowledge in the field of marketing and game design;
    • knowledge of animation programs such as Principle;
    • gaming experience;
    • experience working with AI;
    • knowledge of the English language at the Intermediate+ level.
    • /ul>

      We offer

      • official employment;
      • 25 calendar days of paid vacation, additional vacations, all public holidays are weekends;
      • medical support, fully paid hospital and hospital days for child care;
      • coworking fee;
      • individual development plan and regular feedback;
      • paid workshops classes, courses and internal professional trainings; interest-free loan; consultations and lectures by psychologists; compensation for sports subscriptions, participation in a running club.
  • Translated by Google

    Without experience
    Kyiv
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