Technical Artist Київ, віддалено Founded in2000, Frogwares isanindependent gamedev studio, based inKyiv, Ukraine. Thanks tothe cooperative work oftalented teams, our games are available for major platforms, including PlayStation, Xbox, PC, and Nintendo Switch. Best known for the popular Sherlock Holmes series, weaim tocreate immersive single-player experiences that stay with players after they put down the gamepad. With millions ofplayers worldwide, Frogwares continues todevelop arich portfol
Technical Artist Київ, віддалено Founded in2000, Frogwares isanindependent gamedev studio, based inKyiv, Ukraine. Thanks tothe cooperative work oftalented teams, our games are available for major platforms, including PlayStation, Xbox, PC, and Nintendo Switch. Best known for the popular Sherlock Holmes series, weaim tocreate immersive single-player experiences that stay with players after they put down the gamepad. With millions ofplayers worldwide, Frogwares continues todevelop arich portfolio for the new generation ofgamers. For more information, visit For which tasks (responsibilities)? Our studio islooking for a Technical artist towork onmany existing and future IPs onvarious platforms. Candidates should have asolid artistic/visual aesthetic sense and technical knowledge ofcomputer graphics and programming. Experience increating content isalso ofgreat value, together with atalent for problem-solving skills. What kind ofprofessional are welooking for? Atleast 3+years ofexperience inthe same position; Working experience with various graphics software; Experience with any scripting; Familiarity with Unreal Engine5; Overall knowledge ofcomputer graphics and graphic APIs (DirectX and OpenGL); Ability tounderstand complex systems independently, figure out solutions for various issues, and quickly learn new skills. Preferred skills: Working experience with Unreal Engine4 (creating materials, Blueprints scripting, lighting, VFX, C++programming); Experience incommunicating with programmers’ teams and solving technical issues which arise during the artist’s work process; Knowledge ofvarious aspects ofcreating content for games; Working experience with DirectXand/or OpenGL; Experience with writing shaders inHLSLand/or GLSL. Responsibilities: Creating materials and visual effects: Making and organizing materials for environment elements, characters, etc. —all the technical stuff; Creating particle and post-process-based VFX. Content supervision: Audit existing content and look for ways toimprove pipelines; Developing required tools for the artist team using Blueprints orC++(inanengine) orMaxScript/Python (in3ds Max/Maya); Taking part indeveloping new features for tools with the programmers’ team; Modeling and texturing when prototyping and fixing content issues. Optimization: Constant monitoring ofthe game’s performance onall platforms; Solving performance issues and bottlenecks. Why doweenjoy working here? Anexciting project where you can develop professionally; Intellectually stimulating work environment and peers; Sense ofownership for world-renown game series; Agile atmosphere with nobureaucracy and hierarchy; Secured compensation level, paid vacations/sick leaves; Regular reviews/feedback and development support;