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Ulysses Graphics
Kyiv, Remote
We are looking for a qualified technical artist to work on Project Hover arcade racing. As a technical artist, you will play a critical role in bridging the gap between art and engineering. You will work closely with artists and engineers to bring the player-centric vision to life by optimizing the content creation pipeline and improving the asset integration pipeline.
Requirements:
— Strong experience with unreal engine 4/5 systems;
—Knowledge of Blueprints, UMG, Niagara, Shader Graph, Animation blueprint;
- Ability to work with Perforce, Jira;
- Confident knowledge of one of the 3D modeling programs, such as: Maya, Blender, 3ds Max, Modo;
- Knowledge of the 3D game development pipeline;
Responsibilities:
— Joint work with artists and programmers;
— Development and implementation of shaders ( Shader graph )
— Implementation and improvement of UI, particle effects, animations, materials.
- Optimizing the asset creation pipeline and improving the implementation pipeline of assets into a project
- Optimizing game assets to achieve the best visuals with maximum performance
Will be a plus < /b>
— Knowledge of programming languages C++, C#, Python;
—The possibility of writing plugins and scripts for unreal engine;
- Experience with consoles (PS5, Nintendo switch);