3 вересня 2024
Tech Artist віддалено The Role & Responsibilities — control over compliance with the standards of cutting 2D graphics; — conduct a review of the current state and offer options for optimizing the size of atlases/builds/bundles; — the layout of 2D graphics, integration of 2D/3D animations; — monitor compliance with the current flow and propose changes in the content delivery pipeline in order to optimize processes; — help in optimizing the work of the 3D team. Requireme
3 вересня 2024
Tech Artist
віддалено
The Role & Responsibilities
— control over compliance with the standards of cutting 2D graphics;
— conduct a review of the current state and offer options for optimizing the size of atlases/builds/bundles;
— the layout of 2D graphics, integration of 2D/3D animations;
— monitor compliance with the current flow and propose changes in the content delivery pipeline in order to optimize processes;
— help in optimizing the work of the 3D team.
Requirements
Hard skills:
— 1+ years of experience in a similar position in the gaming industry;
— basic development skills;
— knowledge of the render pipeline in Unity;
— Experience with TextMesh Pro;
— Experience with Unity Timeline
— creation of auxiliary tools for the needs of 3D modelers, animators, and artists;
— work with Sprite atlas, and asset reviews from artists before integration into the project;
— creation of software animations;
— layout skills in Unity;
— 2D/3D art optimization;
— skills in Photoshop, 3Ds Max, Blender;
— knowledge of Git, Svn;
— shader skills/shader writing.
Nice to have:
— work with asset bundles.