About the company Gamzix company, aninternational company:—was founded inMarch 2020;—have already successfully produced 60games;—the team has grown toover 70skilled professionals and wecontinue togrow;—two strategically located offices inEurope.Responsibilities: —Creating symbols, characters, environments, pop-ups, and logos from concept tofinal render;—Preparing files for animation;—Adhering toestablished deadlines for task completion and project pipelines;—Actively engaging with the team, part
About the company Gamzix company, aninternational company:—was founded inMarch 2020;—have already successfully produced 60games;—the team has grown toover 70skilled professionals and wecontinue togrow;—two strategically located offices inEurope.Responsibilities: —Creating symbols, characters, environments, pop-ups, and logos from concept tofinal render;—Preparing files for animation;—Adhering toestablished deadlines for task completion and project pipelines;—Actively engaging with the team, participating inbrainstorming sessions, and discussing ideas;—Providing feedback and mentorship asneeded.Requirements: —2+years ofproven experience;—Basic knowledge ofcolor theory, composition, and anatomy;—High skills inworking with environments, characters, logos, and pop-ups;—Understanding ofgame design basics and the ability toadapt artistic style tothe requirements ofthe gaming project;—Ability tocommunicate effectively and collaborate with other team members.Hiring process: —1st interview— Recruiter;—Test Task;—3rd Final interview— Art Lead and GD.What weoffer: —7hours working day 10:00AM to6:00PM (with lunch break);—Two strategically located offices inEurope;—Competitive salary intheIT field fixed in€;—18paid vacation leave and bank holidays;—10paid sick leave;—Courses/training reimbursement;—English course;—Informal and friendly team;—Corporate team building and activities.