Weneed aVFX Artist tojoin our team. The job will require working with our in-house and external tools for mass content production, beinvolved inresearch, and pushing own ideas indevelopment. Weexpect two different levels ofexperience and involvement for this role.REQUIREMENTSUnderstanding memory and performance limitations ofreal-time rendering.Good understanding ofreal-life physics and matter interactions.Feeling oftiming and dynamics.Self-motivated and proactive. Doing R&D means digging your o
Weneed aVFX Artist tojoin our team. The job will require working with our in-house and external tools for mass content production, beinvolved inresearch, and pushing own ideas indevelopment. Weexpect two different levels ofexperience and involvement for this role.REQUIREMENTSUnderstanding memory and performance limitations ofreal-time rendering.Good understanding ofreal-life physics and matter interactions.Feeling oftiming and dynamics.Self-motivated and proactive. Doing R&D means digging your own path ignoring doubts.Several years ofexperience asa2Dand 3DArtist.Fluency inEnglish.MINIMUMRESPONSIBILITIESCreate VFX content using our engine’s particle editor.Using external tools tocreate pre-rendered VFX for optimum performance and improved looks.Work closely with different Design teams tocreate structured sets ofeffects for weapons, vehicles, monsters, characters, physical interactions, etc.Work with the Environment team tocreate global weather and local level effects.Beafriend totheQA team and Programmers tocarefully optimize what needs optimizing.Work with lights, flares, and postprocessing.Create HLSL shaders for both particle and material effects.Create quick additional content through modelling and texturing.Deliver complete, tested, and tuned features.Combine and utilize all engine features toachieve new heights and compete with the best.Assist inimproving our tools.Quickly locate and fix what’s broken.Beaware ofglobal trends, learn relevant research papers, develop new ideas.Provide help and tutoring toless experienced Artists and Designers.Know the limitations ofeach target platform and optimize scenes accordingly.PREFERENCESUnreal Engine (Phat, Mat, Cascade, Kismet/Blueprint, Flares, Matinee) experience.Knowledge ofall 2D/3D packages and relevant tools for dealing with any possible unknowns.HLSLexperience.Unity scripting and effect creation experience.Ability tocode.Technical mind, developed logic, thinking ‘beyond the box’.Ability topass physics ormath tests from primary school course.Experience with real-time engines.COMPREHENSIVE BENEFITS PACKAGE AVAILABLE