QA Automation Engineer (Unity) Lviv, remotely Join Hologryph, a Ukrainian indie gamedev studio in the heart of Lviv! With the released projects Secret Neighbor and Party Hard2 behind us, we are directing our boundless enthusiasm to our new project SAND, announced in June 2023. Release trailer: youtube.com/watch?v=Pi_lFqOvxjE SAND is a PVPVE first-person shooter with a huge open universe, players explore the abandoned planet Sophia and build giant tanks to conquer a hostile environment filled wit
QA Automation Engineer (Unity) Lviv, remotely Join Hologryph, a Ukrainian indie gamedev studio in the heart of Lviv! With the released projects Secret Neighbor and Party Hard2 behind us, we are directing our boundless enthusiasm to our new project SAND, announced in June 2023. Release trailer: youtube.com/watch?v=Pi_lFqOvxjE SAND is a PVPVE first-person shooter with a huge open universe, players explore the abandoned planet Sophia and build giant tanks to conquer a hostile environment filled with mystical anomalies, monuments and other players. Find out what happened to this fallen world once ruled by the Austro-Hungarian Empire. We are currently looking for a QAAutomation Engineer for our SAND project. You can work at our Lviv office or remotely. Tasks: Design, develop and perform automated testing for projects developed on Unity Engine; Work closely with development teams to identify, reproduce, and report bugs and functionality issues; Collaborate with the QA team to integrate automated tests into the overall testing strategy; Collaborate with development teams to integrate automated tests into the CI/CD workflow, support and improve the automation framework to support complex testing activities; Analyze test results, document conclusions and follow up on the implementation of decisions. About you: Experience with the Unity editor and version control systems; Experience with Unity Test Framework and C#; The ability to choose tools that are most suitable for solving tasks. It will be an advantage: Experience in the gaming industry, in particular with PC-platforms (for example, Windows) and consoles; Knowledge of PC hardware; Knowledge of network technologies. We offer: 4-day working week; Four one-week vacations during the year, when the entire team is on vacation at the same time, plus four additional days of discretionary vacation are covered by sick leave. All mentioned are fully reimbursed by the company; Ability to work remotely; Advanced training courses, gamedev conferences and other events; Corporate technology is a must.