Пряме повідомлення учасника, який розмістив вакансію, з Plarium Inna Malygina Inna Malygina Recruiter at Plarium
Пряме повідомлення учасника, який розмістив вакансію, з Plarium Inna Malygina Inna Malygina Recruiter at Plarium The successful applicant will be able to work at our Lviv office or remotely from Ukraine.Plarium is an international developer of award-winning mobile and desktop games. More than 1300 of our specialists work remotely or at offices in Israel, Ukraine, Poland, and the USA.RAID: Shadow Legends, Mech Arena, and our other 18 massive titles unite more than 450 million players worldwide. With over 15 years’ experience, we strive for boundary-pushing gameplay and graphics. We pair this with our dedication to innovation through analytics, marketing, and community interaction.We are looking for a talented Level Designer to help us work on a cross-platform third-person shooter in a realistic setting with innovative gameplay. The project is large-scale and ambitious, both from a graphics and game design point of view and from a technical perspective.The team independently controls all stages of creation on the project and cares deeply about the experience of the players. Together with the team, you’ll have an opportunity to influence the key decisions in prototyping, development, art, and game design. Submit your resume to realize your ideas and create a shooter that you’d play yourself!ResponsibilitiesDesigning and creating unique levelsImplementing layouts, players, NPCs, interactive objects, and other game entitiesCollaborating with game designers during the deliberation of new gameplay ideas and scenarios and subsequently implementing them into game levelsConducting playtests and analyzing the resulting dataWorking alongside art teams to prototype and implement detailed, high-quality environmentsInteracting with technical teams to develop and improve the tools and processes used in creating levelsWhat we expectAt least 2 years of relevant work experience (experience working on a multiplayer shooter is desired)Ability to work out the design of the map, create blockouts, process feedback from stakeholders, and quickly make changesUnderstanding of the design factors that affect the flow of player movement through the game mapUnderstanding of the features of the genre that players find attractiveLevel design experience using Maya, 3ds Max, Unity ProBuilder or similar 3D editorsUnderstanding of the theory and philosophy of level designFluency in UkrainianEnglish language skills at the Intermediate level or higherWhat we offerOfficially registered full-time employmentMinimum of 25 calendar days of paid vacation annually, separately paid public holidays, and additional paid leave for specific needsMedical support and fully paid leave if you or your child are sickReimbursement for the cost of a coworkingspaceIndividual development plan and regular feedbackProfessional seminars, workshops, courses, and internal training programsOpportunity to take an interest-free loanCounseling with psychologists and mental health workshops Reimbursement of gym membership fees, and running club Show more Show less Position level Senior middle level Type of employment Full working day Job duties Design Branches Computer games