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Lead Level Artist New IP in 4A Games Limited

Posted more than 30 days ago

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4A Games Limited

4A Games Limited

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Without experience
Kyiv
Lead Level Artist New IP Malta, Київ Weare seeking anexperienced Lead Level Artist tooversee the creation ofhighly realistic outdoor and indoor environments. Outstanding creativity and solid overview ofexisting methods and tools for level art are amust. You should also beable tocreate immersive lighting, know how towork with instancing, particles, etc. The main focus ofthis position istopropose solutions for efficient work using the most modern tech, ensuring the quality ofart and elevating th
Lead Level Artist New IP Malta, Київ Weare seeking anexperienced Lead Level Artist tooversee the creation ofhighly realistic outdoor and indoor environments. Outstanding creativity and solid overview ofexisting methods and tools for level art are amust. You should also beable tocreate immersive lighting, know how towork with instancing, particles, etc. The main focus ofthis position istopropose solutions for efficient work using the most modern tech, ensuring the quality ofart and elevating the skills ofthe team. You will beleading agroup ofartists, working closely with the Design and other Art departments, and, taking amajor part inthe final vision and polishing oflevel art, toensure the released project stands strong against competitors. REQUIREMENTS Experience asastrong Senior, Principal orLead Artist. 6+years’ experience asaLevel Artist. 1+AAA project. Management &people skills. Excellent knowledge with AAA engines like UE. Experience with procedural content generation tools. In-depth knowledge about player guidance methods. Understanding composition, shapes and silhouettes, color-coding. Superior eye for light. Experience with any 3Dmodeling package. Understanding ofmodular techniques. Understanding ofresource balancing and experience inoptimizing scenes— environment related performance and memory profiling. Minimum upper-intermediate English level. RESPONSIBILITIES Incollaboration with the Design team and the Art Director, planning the locations regarding: visual appearance, player guidance, lighting, composition, gameplay related elements. Execution ofblockouts for levels, bringing tothe table creative ideas and non-standard approach. Leading ateam ofLevel Artists, assigning task, estimating time, quality control, tech topics support. Translate visual direction and make sure the team isinline with the goals and art direction. Contribution toestablishing the processes and pipelines. Inspiring and mentoring other artists. Research: software and new tech. Cooperation with other teams inoptimizing and polishing the locations. PREFERENCES Artistic/architectural/engineering education orbackground. Versatility inused tools and performed tasks. Scripting/blueprint experience inAAA engines like UE. Understanding ofboth modern and legacy real-time rendering tech and lighting principles. Knowledge ofadditional software isaplus (ZBrush, World Machine, Speedtree, Houdini, etc.). FPS gamer, passion for games. COMPREHENSIVE BENEFITS PACKAGE AVAILABLE
Without experience
Kyiv
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