UGI Studio invites for cooperation a 3D Artist Generalist with mandatory experience in GameDevfrom 3 years old.UGI Development Studio is a full-cycle development company for mobile games for Android and iOS.Among our partners are the following giants , like Big Fish, Wargaming, X-flow.WHAT WE OFFER:< /b>opportunity to participate in the full development cycle of a world-class gaming product;remote work;< /li>absence of bureaucracy, transparency of all processes;friendly team that will help impro
UGI Studio invites for cooperation a 3D Artist Generalist with mandatory experience in GameDevfrom 3 years old.
UGI Development Studio is a full-cycle development company for mobile games for Android and iOS.
Among our partners are the following giants , like Big Fish, Wargaming, X-flow.
WHAT WE OFFER:< /b>
- opportunity to participate in the full development cycle of a world-class gaming product;
- remote work;< /li>
- absence of bureaucracy, transparency of all processes;
- friendly team that will help improve qualifications and gain new knowledge and experience;
- social package (24 days of paid vacation per year , paid sick leave)
WHAT WILL YOU DO:
a wide range of tasks for creating game 3D models of equipment, the environment of game characters using Maya and Zbrush;
- full cycle: development of highpoly / lowpoly / sweep / bake / texturing / setting up the model for implementation in Unity);
- work with internal tools;
- cooperate with the art director, mechanics designers and other members of the art team;
- work in different modeling and texturing styles - polygon art, cartoon, stylized, stylized realism;
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WE CAN HAPPEN TO YOUMATCHIF YOU HAVE:- at least 3 years of game development experience;
- ability to adhere to and correctly interpret/refine concept ideas;
- hi-poly modeling skills and sculpture;
- low-poly modeling skills, UVW mapping, normal baking;
- confident command of 3D packages Zbrush, Maya\3dsMax;
- confident command of packages for texturing Substance Painter, Adobe Photoshop;
- skills for creating Stylized diffuse only textures, as well as PBR materials;
- understanding of color theory, lighting and composition;
- skills topologies of game models for animation and given restrictions;
- portfolio with robots in the above styles is mandatory.
It will be a plus:
- skills to create and refine Handpaint textures by hand in 3D Coat and Adobe Photoshop programs;
- knowledge of the basics and understanding of the features and specifics of Unity 3D;
- the ability to create textures that hide with the help of Substance Designer and Adobe Photoshop programs;
Send your comprehensive resume and portfolio today to become a key player in our team. Together we will achieve great results in the world of gaming industry