The Mobi Screen Apps team is looking for a talented 3D Generalist! Task: Low-poly 3D modeling of mostly anthropomorphic characters/environmental elements based on references or description of stylistics; Optimization for mobile devices (reducing the number of triangles and texture sizes); Creation of UV sweeps and texturing; Rigging and animation; Changing settings of materials/light sources in Unity; Animating objects using Unity tools; Development of visually attractive UI and user-friendly UX
The Mobi Screen Apps team is looking for a talented 3D Generalist! Task: Low-poly 3D modeling of mostly anthropomorphic characters/environmental elements based on references or description of stylistics; Optimization for mobile devices (reducing the number of triangles and texture sizes); Creation of UV sweeps and texturing; Rigging and animation; Changing settings of materials/light sources in Unity; Animating objects using Unity tools; Development of visually attractive UI and user-friendly UX in Figma/Ps in a unified style; Testing of source models in Unity and assembly of scenes for further transfer to other team members; Creation of icons and other promotional materials for games. Requirements: Generalist commercial experience from 2 years;Availability of a portfolio;Ability to analyze TK and estimate deadlines for tasks;Availability of an Android device or an installed emulator;B1 English level;Ability to clearly formulate questions and work closely with the team.It will be a plus: Ability to create shaders from scratch. We offer: Remote collaboration with the team; Projects with unique stylistics; Work with one of the largest Hypercasual publishers; Creative freedom; The opportunity to grow and develop professionally. Before feedback, be sure to fill out the questionnaire at the link: survey for the vacancy of 3D Artist, Generalist (Game Development )