UGI Studio invites 3D Artist Generalist with mandatory experience in GameDev from 3 years to cooperate. UGI Development Studio is a product company of the full development cycle of mobile games for Android and iOS. Among our partners are such giants as Big Fish, Wargaming, X-flow. WHAT WE OFFER: the opportunity to participate in the full development cycle of a world-class game product; remote work; lack of bureaucracy, transparency of all processes; a friendly team that will help you improve you
UGI Studio invites 3D Artist Generalist with mandatory experience in GameDev from 3 years to cooperate. UGI Development Studio is a product company of the full development cycle of mobile games for Android and iOS. Among our partners are such giants as Big Fish, Wargaming, X-flow. WHAT WE OFFER: the opportunity to participate in the full development cycle of a world-class game product; remote work; lack of bureaucracy, transparency of all processes; a friendly team that will help you improve your qualifications and gain new knowledge and experience; a social package (24 days a year of paid vacation, paid sick leave) WHAT YOU WILL DO: a wide range of tasks to create game 3D models of equipment environment of game characters using Maya and Zbrush; full cycle: development of highpoly / lowpoly / sweep / bake / texturing / model adjustment for implementation in Unity); work with internal toolkit; collaborate with art director, mechanics designers and other members of the art team ; to work in different styles of modeling and texturing — polygon art, cartoon, stylized, stylized realism; YOU MAY BE A MATCH WITH US IF YOU HAVE: at least 3 years of experience in game development; the ability to adhere to and correctly interpret/refine ideas of the concept; skills of hi-poly modeling and sculpting; skills of low-poly modeling, UVW mapping, normal baking; confident mastery of 3D packages Zbrush, Maya\3dsMax; confident mastery of texturing packages Substance Painter, Adobe Photoshop; skills of creating Stylized textures diffuse only , as well as PBR materials; understanding of the theory of color, lighting and composition; skills in the topology of game models for animation and given constraints; a portfolio with works in the above styles is a must. It will be a plus: skills in creating and finalizing Handpaint textures by hand in 3D Coat programs and Adobe Photoshop;Knowledge of the basics and understanding of the features and specifics of Unity 3D;Ability to create textures that hide with Substance Designer and Adobe Photoshop;Submit your extensive resume and portfolio today to become a key player on our team. Together we will achieve great results in the world of the gaming industry