SPRIBE & Bamboo have formed a slot team in partnership. Now we are looking for a talented 2D Spine animator to strengthen the team of animators. SPRIBE is the #1 player in iGaming in the Arcade / Crash Games category. 🛫 Our flagship game Aviator is the most famous in its category, and the games are launched in more than 1,000 casinos around the world and are played by millions of people. The company has more than 20 licenses and certificates, including the prestigious British and Maltese license
SPRIBE & Bamboo have formed a slot team in partnership. Now we are looking for a talented 2D Spine animator to strengthen the team of animators. SPRIBE is the #1 player in iGaming in the Arcade / Crash Games category. 🛫 Our flagship game Aviator is the most famous in its category, and the games are launched in more than 1,000 casinos around the world and are played by millions of people. The company has more than 20 licenses and certificates, including the prestigious British and Maltese licenses (we only work in regulated markets). We cooperate with the most top players in the market: Scientific Games, Flutter, Entain, Evolution Gaming, etc. 🎯Our goal is to develop a variety of slots that will compete with slots from top providers. Visually and in terms of gameplay, we aim only for the highest quality and originality. A little about the teamRM, ArtD, Concept artist, Static images Team Lead, Lead 2D Spine animator, 2D artist, 2D Spine animators, 3D artist create concept, art and animation part for games We expect, that you will work and develop with a team (it will be an advantage if you are in Lviv) you are confident in Spine and Adobe Photoshop programs you will show your portfolio (required) you have skills in character animation, interface animation, creating effects and other game animations you understand what a casual gamedev is and you have a desire to work in in this industry, you understand the theory and principles of animation, you are responsible and you know how to work in a team, you stick to deadlines, you accept constructive criticism and edits :) It will be an advantage Proficiency in the Adobe After Effects program, the ability to draw freehand on a tablet, knowledge of anatomical proportions and fasteners (will be useful) Professional education and completed coursesKnowledge of the Pyro effects editor or other particle editors Ability to prepare resources for animation What will you do Create 2D animations (animation of characters, interfaces, game objects) Engage in the preparation of animations for integration into the project Check the quality of resources prepared by artists for animation Participate in team feedback sessions To get to us, you need to Send CV and portfolio (must have) Have an interview with HR, PM, Lead 2D Spine animator Complete a small test task Have an interview with the co-founder of the studio Get an offer After successfully completing all the above points - welcome to the team! The first 3 months of work will be adaptation, because we will need to get used to working together. For easier adaptation, not only your team will be with you, but also Buddy, who will help you get to know everyone and tell you what the studio is like. We offer hybrid cooperation, you can work at home or in a whirlwind of creativity in the office, a modern pet-friendly office in Lviv with generators and by Starlink in case of another power outage 21 working days of vacation and 5 days of sick leave without a certificate opportunities for development and training: internal lectures and workshops from studio specialists, corporate library course compensation and English lessons Feel like you can be the puzzle that we are missing ? Then send your CV and cover letter as soon as possible :)